Single-player has a campaign that grows increasingly challenging, with reasonably varied objectives(on many occasions, you get a yellow arrow or similar that points, to some extent, in their direction those can confuse you, at times). It's nice that there is a red ring over the head of those you are against, so you can't mistake them for your allies. While the Target Lock is not perfect, it can be an immense support. The mini-map could could be better, you get lost too easily.
Finally, there's really only a few things you can do in that type of game-play you basically play it the same every single time. Also, when dealing with weapons that restock(not the ones that can overheat, those already have it), an indicator of when it is ready to fire again(and maybe how many it can currently shoot off) would be golden. The interface(which is in general well-done, informational and helpful without being obnoxious) does come up just a little short while I know that there is no up and down, uhm, out there, a little aid in that regard, mainly on account of the projectiles that clearly "fall", because if you don't know what direction they'll go in, you'll waste valuable time that needs to be spent dumping bombs on targets. It is also a marvelous for fun dogfights. That last one also goes for the space battles(why did they make so many levels for that? They're not that unique, compared to one another) and the other way to duke it out in orbit is where you destroy the vulnerable systems of the opponent's Cruiser. all of them, for both), XL(massive armies face off) and CTF(with 1 or 2 flags, and don't expect to know, unless you can literally see, and are near, the carrier, whether he's with you or against you).
Empire, and one that pits the Heroes against the Villains. There are now half a dozen or so rule-sets for playing: Conquest(the one mode that was in BF1 also, now, if you have over half the Command Points, the other side will automatically lose reinforcements), Assault, Hunt(Wampas on Hoth, Ewoks vs. The Rebels get the Bothan Spy, who can cloak himself, and is incredibly effective up close. You can again play as any of the four groups, who now have no less than 6 different soldiers each. As far as Force Powers go, you can use Jump, and all of the Jedis get two of the following: Push, Choke, Lightning, Saber Throw(either not enough are against it, or those of us who are need to speak up about it more seriously, think about it, would anyone other than a Sith *ever* do it? And even then, they would not use it this often with that said, without it, there would not be much you could do if you need to stay put and fend off others) and, for those seeking the useless FP's, Pull. not perfect, but a very noteworthy attempt. Control of the light-saber is interesting, different than any other that I've played, and quite good.
uh, yeah, they're apparently vampires, don't ask me), and you get to play as them yourself, the honor going to the greatest player, and once dead, it will come back later. Characters can now be killed(and perish in time no matter what, unless they manage to continually off foes, as that sometimes extends their life-bar. A lot of stuff is fixed and improved(not all changes are positive). You can use just about every vehicle(that makes sense to also, they and the Droidekas(or Destroyers) can now be fought without explosives or rockets Speeder Bikes are slowed down, so that you don't instantly crashing them headfirst into something) in any of the six, and play as the well-knowns(including Leia, Han and, for the sake of awesomeness, General Grievous Darth Maul is also present, though they gave him a facial expression that seems to suggest that those exotic planets smell pur-etty bad), not to mention in numerous really cool locations(16 new ones, according to the cover mind you, not all of the ones from the first return, and some nifty ones are left out), such as Utapau, Tantive IV("if this is a consular ship, *where* is the ambassador?") and the Death Star(no, only the inside of it). This adds so much of what's in Episode III. This comes about as close as is possible to recreating the mood of the films.